Fmod Unity



  1. Hello, I have tried to uninstall FMOD from my Unity project by deleting all of the files from my asset folder. However, the FMOD option in my menu bar never disappears and two assets FMODStudioCache.asset and Resources/&hellip.
  2. Generate FMOD Banks and connect the FMOD Project to Unity Create a new FMOD Studio project by opening the FMOD Studio application and press FileNew and then FileSave as. The project can be saved to any folder on your hard drive. We return to Unity and click on FMODEdit Settings.
Fmod unity live update
FMOD
Original author(s)Firelight Technologies
Initial release6 March 1995; 26 years ago[1]
PlatformMicrosoft Windows, macOS, iOS, Linux, Android, Wii U, 3DS, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, HTML5
TypeGame middleware
Game development tool
Digital audio workstation
LicenseVarious
Websitewww.fmod.com

FMOD Studio Unity Integration Source for the the FMOD Studio Unity Integration. It contains the source code but does not contain the FMOD libraries for any platform. This repository is useful for developers who wish to make local modifications to the Integration source or submit modifications.

FMOD is a proprietary sound effects engine and authoring tool for video games and applications developed by Firelight Technologies, that play and mix sounds of diverse formats on many operating systems.

Features[edit]

The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation.

FMOD consists of the following technologies:

Unity
  • FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer.
  • FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
  • FMOD Studio low-level API - A programmer API that stands alone, with a simple interface for playing sound files, adding special effects and performing 3D sound.

Legacy products:

  • FMOD Ex - The sound playback and mixing engine.
  • FMOD Designer 2010 - An audio designer tool used for authoring complex sound events and music for playback.
  • FMOD Event Player - An auditioning tool[clarification needed] in conjunction with FMOD Designer 2010.

The FMOD sound system has an advanced plugin architecture that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.

Licensing[edit]

FMOD is available under multiple license schemes:[2]

  • FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.
  • FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than $500k USD.
  • FMOD Basic License, a mid level license for software intended for commercial distribution, with development budgets between $500k USD and $1.5m USD.
  • FMOD Premium License, a top level license for software intended for commercial distribution, with development budgets over $1.5m USD.

Support[edit]

Platforms[edit]

Fmod unity plugin

FMOD is written in portable C++, and can thus run on many different PC, mobile and gaming console platforms including:Microsoft Windows (x86 and x86-64), macOS,iOS,Linux (x86 and x86-64),Android,BlackBerry,Wii, Wii U, 3DS, Nintendo Switch,Xbox, Xbox 360, Xbox One,PlayStation 2, PlayStation 3, PlayStation 4, PlayStation Portable, PlayStation Vita,andGoogle Native Client.

FMOD contains support for AMD TrueAudio, and Sound Blaster hardware acceleration.[3]

File formats[edit]

FMOD can play back the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB (FMOD's sample bank format), IT, M3U, MIDI, MOD, MP2, MP3, Ogg Vorbis, PLS, S3M, VAG (PS2/PSP format), WAV, WAX (Windows Media Audio Redirector), WMA, XM, XMA (only on the Xbox 360), as well as raw audio data.[4]

Fmod Unity Scripting

Game engines[edit]

FMOD has been integrated as a primary sound-effects system into the following video game engines:

  • Unity from Unity Technologies
  • Unreal Engine 3 from Epic Games[5]
  • Unreal Engine 4 from Epic Games[6]
  • CryEngine from Crytek[7]
  • Torque Game Engine from GarageGames
  • BigWorld Technology from Bigworld Technology[8]
  • Scaleform from Scaleform Corporation[9]
  • Havok Vision Engine[10]
  • Havok Project Anarchy[11]
  • Source from Valve[12]
  • HeroEngine from Idea Fabrik Plc.[13]
  • Prism3D from SCS Software[14]
  • Red Engine 1 and 2 from CD Projekt

Games using FMOD[edit]

FMOD has been used in many high-profile commercial games since release; this is a partial list.[15][16]

  • American Truck Simulator[17]
  • Daymare 1998
  • Euro Truck Simulator 2[18]
  • Impressive Title
  • Impressive Title Returns
  • Impressive Leone
  • League of Legends (replaced by Wwise after patch 4.7)
  • Planetary Annihilation[19]
  • Shattered Horizon[20]
  • Shovel Knight[21]
  • Where's My Water? 2


See also[edit]

References[edit]

  1. ^Somberg, Guy (3 October 2016). Game Audio Programming: Principles and Practices. CRC Press. p. 103. ISBN9781315351650. Retrieved 21 May 2020.CS1 maint: discouraged parameter (link)
  2. ^'FMOD Licenses'. Firelight Technologies. Retrieved 2017-11-27.CS1 maint: discouraged parameter (link)
  3. ^'Creative Labs: Connect'. Connect.creativelabs.com. Archived from the original on 2010-05-04. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  4. ^'FMOD Core API Reference, FMOD_SOUND_TYPE'. FMOD Core API Reference. Retrieved 18 April 2021.
  5. ^'Unreal Technology'. Unreal Technology. Archived from the original on 2010-05-29. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  6. ^'Unreal Technology'. Unreal Technology. Retrieved 2015-04-15.CS1 maint: discouraged parameter (link)
  7. ^'Crytek GmbH: Specifications'. Crytek.com. 2010-04-13. Archived from the original on 2009-12-17. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  8. ^'BigWorld Technology - BigWorld Partners'. Bigworldtech.com. Archived from the original on 2010-09-18. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  9. ^'Integration'. scaleform. Archived from the original on 2010-04-20. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  10. ^'Products - Vision Game Engine | 3rd Party Integrations'. havok.com. Archived from the original on 2012-04-19. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  11. ^'Project Anarchy'. havok.com.
  12. ^'Implementing FMOD'. Valve.
  13. ^'HeroEngine 1.47.0 Enhancements'. HeroEngine wiki. Archived from the original on 2011-04-11. Retrieved 2011-08-11.CS1 maint: discouraged parameter (link)
  14. ^'FMOD: First Tease'. blog.scssoft.com. SCS Software. February 18, 2020. Retrieved May 5, 2020.CS1 maint: discouraged parameter (link)
  15. ^'Game List - FmodWiki'. Fmod.org. 2009-12-21. Archived from the original on 2012-08-01. Retrieved 2010-05-17.CS1 maint: discouraged parameter (link)
  16. ^'FMOD - Games'. Retrieved 2018-05-01.CS1 maint: discouraged parameter (link)
  17. ^https://blog.scssoft.com/2020/02/american-truck-simulator-beta-137.html
  18. ^https://blog.scssoft.com/2020/04/the-ets2-137-open-beta-is-here.html
  19. ^https://www.youtube.com/watch?v=i_lUYyGVtZY%7C Planetary Annihilation: LiveStream February 1st, 2013
  20. ^http://sknr.net/2009/09/04/shattered-horizon-interview/
  21. ^http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php

External links[edit]

Fmod Audio

  • 'Tuscany Demo' using AstoundSound on TrueAudio on YouTube – special version of Oculus VR's 'Tuscany Demo' showcasing GenAudio's AstoundSound with calculations shunted to AMD TrueAudio

Fmod Unity Tutorial

Fmod Unity

Fmod Unity Api

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